![]() No visible changes expected, as no game is known to hit this case so far.Improves handling of multi-draw with indirect count on HLE macros, for cases where the start draw is non-zero.Fixes vertex explosions on Marvel Ultimate Alliance 3.Fixes shader shuffle up instruction, when the source thread ID is out of range.Fixes missing facial animations on several UE4 games, such as Bravely Default 2 and Trials of Mana.Fixes missing lighting on several UE4 games, such as Bravely Default 2, Tony Hawk's Pro Skater 1 + 2, No More Heroes 3, Densha de Go!! and more.Fixes object interaction not animating on Yoshi Crafted World in some levels.Implements support for the shader image atomic instructions.Fixes some (but not all) lighting issues on Tony Hawk's Pro Skater 1 + 2, and other UE4 games.Fixes shaders using the TXQ instruction failing to compile if more than 2 dimensions are being read.Remove error dialog when files encountered weren't of a valid type.Fixes time played staying at 0 second when "Stop Emulation" is pressed.Fixes single quote key incorrectly mapped in our GTK3 code.Fixes lighting breaking when switching levels in Tony Hawk Pro Skater 1+2 and potentially some more UE4 games.Lift textures in the AutoDeleteCache for all modifications.Added "Pause Emulation" option which could be found at menu "Actions > Pause Emulation" or using F5 hotkey.Fixes Tsukihime -A piece of blue glass moon- rendering and probably some other games.Fixes ICommonStateGetter GetDefaultDisplayResolution returned resolution while using Docked Mode.Fixes a crash on Quake which can progress further, now it crashes due to Sockets issues.Idol Days no longer crashes when trying to open the log or load/save the game, although it does have other issues there that don't seem to be caused by this change.Changed the flush call on InlineToMemory to use the GPU memory manager rather than the physical one, to account for non-contiguous memory.If stride is negative, the base offset is adjusted to the real start offset of the copy.Math.Abs is used on the stride to calculate the size, to ensure it is positive.Account for negative strides on DMA copy.Keeping this representation makes inspecting and manipulating relocations after compilations less painful. RelocEntrys remains as RelocEntrys through out the pipeline until it actually needs to be written to the PTC streams. Reduces the coupling of PtcInfo and the backend by moving relocation tracking to the backend.All updates to the Ryujinx official master build will be documented in this file - Fixed:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |